#Mods for knights of the old republic 2 mod#
This mod restores a unique head which was originally intended for Shaleena but was cut. Basically, ranged weapons and lightsabers will be statistically equal to their K2 counterparts except for some weaponry damage values that i've kept unaltered purposely - It doesn't make sense that, for example, a disruptor and an ion pistol would do the same damage against an organic target.īlaster Pistols now do 1-8 damage instead of 1-6 Disruptors' critical threat range is now 18-20x2 instead of 20-20x2 Ion blasters' critical multiplier is now x3 instead of x2 Regular lightsabers now deal 2-20 damage instead of 2-16 etc. But that's not all - I've also modified the lightsabers as well. So this mod changes the base stats of ranged weapons (damage, criticals etc.) to be like the ones on K2. The developers at Obsidian noticed this and in KotOR 2 blasters are now a viable option as well. Yes, i know a stun stick isn't more powerful than a heavy repeater but I'm addressing the general problem here - In almost all situations you'll be better off charging at an enemy using your vibroblade instead of firing a blaster rifle, even when it seems like using a blaster would be the best option. What is it? Ranged Weapons are utterly outclassed by melee weapons. In KotOR 1 there is an obvious balancing issue concerning weapons that is especially noticeable in the early game, ie: Taris. This mod does not fix the many pricing inconsistencies on armor It does not address the Dark Jedi robes inconsistency It does not address the Qel-Droma robes (yet). ~ Jedi Robes and Revan Armor no longer display their erroneous max DEX bonus. ~ Mandalorian Heavy Armor uses a new texture. ~ Mandalorian Assault Armor is no longer a disguise and uses the unused PBH07 texture. The Republic Mod Armor would be the target of this change but again, same deal. ~ Zabrak Battle Armor uses a new texture. The Echani Fiber Armor should be the recipient of this change really, but it's the iconic go-to armor in Taris for the PC.
~ Verpine Zal Alloy Mesh uses the PBG05 texture. ~ Powered Battle Armor uses the PBG06 texture. In fact, I wonder if this was the intent all along. Fits the color scheme much better in my opinion. ~ Calo Nord's Battle Armor uses the PBG02 texture. All the new textures are supposed to fit in, look like they belong. This compilation aims to rectify duplicates among other miscellaneous stuff (I have not considered GenoHaradan rewards for this effect). A bundle of my personal nitpicks to the armory of KOTOR.