TXT Files: Some mods add a read-me file directly to the data folder.
They tell the game to load additional information. All the resources in the game are referenced through this.ĮSP File: Plugin File are files which reference the master file. It tells the game what information to load. This is basically a zipped file that the game can read from instead of having them 'lose' in the directory.ĮSM File: 'This is the Plugin Master File. This is resources, and the implementation of resources.įiles in your 'data' folder: There are two file types in this folder by default.īSA File: This is a Bethesda Softworks Archive. Your 'data' folder: This is where your game data is stored. Most mods are installed into the data folder. In the root folder, there is the oblivion.exe, and oblivion_launcher.exe, and the 'data' folder. This is where nearly all your game data is stored. It will read as something like this: 'C:\Program Files\Steam\SteamApps\common\Oblivion' or ''C:\Program Files\Bethesda Softworks\Oblivion' Right-click 'oblivion launcher' in the drop-down menu.Ĭlick properties from the drop-down menu.
On the task bar, right-click the oblivion launcher icon. The location of most activites relating to your game are contained in the location of your 'oblivion.exe'. There are thousands of them, doing all sorts of things. Mods change the a game from what you get by default. Are you lazy? Have you never used mods for Oblivion? Feel like you're drowning in 14 years of mods? Want to get back into Oblivion without downloading 900 things and having the game fail to start up because there is some error? This guide will give you a good foundation for any oblivion install.įoreword: What are mods? We just don't know.